Franklin Delano Roosevelt High School New York City Department of Education | District 20

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Wednesday, March 27th is PSAT/SAT Day at FDR H.S.  There are NO CLASSES on this day. Only Sophomores taking the PSAT and Juniors taking the SAT will be in attendance.
NYC Department of Education
School Policies » Cell Phone Policy

Cell Phone Policy

SCHOOL-BASED POLICY OF FRANKLIN D. ROOSEVELT HIGH SCHOOL FOR USE OF CELL PHONES, COMPUTING DEVICES, AND PORTABLE MUSIC AND ENTERTAINMENT SYSTEMS ON SCHOOL PROPERTY

Students are permitted to bring the following electronic items to school: 1) cell phones; 2) laptops, tablets, iPads and other similar computing devices (“computing devices”); and 3) portable music and entertainment systems, such as iPods, MP3 players, PSP, and Nintendo DS.

A. The use of cell phones, computing devices and portable music and entertainment systems at school is subject to the restrictions below.

1. Cell phones and portable music and entertainment systems may not be turned on or used during the administration of any school quiz, test or examination.
2. Computing devices may not be turned on or used during the administration of any school quiz, test or examination, except where such use has been explicitly authorized by the school or is contained in an Individualized Education Program or Section 504 Accommodation Plan.
3. Use of cell phones, computing devices, portable music and entertainment systems and other electronic devices during the administration of state standardized examinations is governed by State Education Department Rules.
4. Cell phones, computing devices and portable music and entertainment systems may not be turned on or used during school fire drills or other emergency preparedness exercises.
5. Cell phones, computing devices, and portable music and entertainment systems may not be used in locker rooms or bathrooms.
 
B. Cell phones may be used as set forth below.

• During the instructional day, cell phones may not be turned on or used while on school property, except for instructional and educational purposes with the explicit approval of the teacher.
• During after-school, school-sponsored programs or activities, cell phones may be turned on and used while students are on school property.

C. Computing devices may be used as set forth below.

• Computing devices may not be turned on or used during instructional time, except for instructional and educational purposes with the explicit approval of the teacher.
• During after-school, school-sponsored programs or activities, computing devices may be turned on and used while students are on school property.
 
D. Portable music and entertainment systems may be used as set forth below.

• During the instructional day, portable music devices and entertainment systems may not be turned on or used while on school property.
• During after-school, school-sponsored programs or activities, portable music devices and entertainment systems may be turned on and used while students are on school property.

E. Confiscation and return of electronic items

If a student is found in violation of any of the above policies, the device will be confiscated and disciplinary action will begin instituted in a progressive fashion. Such measures may include, but are not limited to:
• warnings
• confiscation of item and return at end of school day
• confiscation of item and return following parent conference
• confiscation of item and return following student entering into behavioral contract
• Revocation of privilege to bring item to school.

F. Discipline

Students who use cell phones, computing devices, and/or portable music and entertainment system in violation of any provision of the DOE’s Discipline Code, the school’s policy, Chancellor Regulation A-413, and/or the DOE’s Internet Acceptable Use and Safety Policy (“ISUSP”) will be subject to discipline in accordance with the guidance interventions and disciplinary responses set forth in the Discipline Code.

G. Liability

The school will not be responsible for any lost, stolen or damaged                            cell phone, computing device or portable music and/or entertainment systems.